Those things games are made in…
Welcome back, everyone! Today we are going to learn what game engines are, who makes what with them. I’ll be trying multiple engines in this process, it’s the only way I’ll get to know the different ones more intimately. So as we start I want you to think about the game engines that you know of. How many are there? Could you name more than four? Did you know there was more than four?
Before we dive into the most prominent engines and the games that were made with them. I wanted to go into a little more depth about how I will be interacting with these engines moving forward. Unity is the engine I have had the most experience with but I don’t want to limit myself to simply that. As I am trying to learn what would be best for me and also trying to give you the most information I can I will be trying out a few of them. The one I’ll be moving to next is unreal just because of it’s known popularity. Now, let’s get into these engines.
I will be listing these engines in no particular order. Let the games begin!
Unreal Engine 4 – ( https://www.unrealengine.com/ )
So are you still thinking about the questions I asked? Well, this was an easy one. Unreal Engine has been around for a long time. The games made with this engine are plentiful and rightfully so. This engine is powerful and produces beautiful games. The payment model is much more modern now. According to their website (as of writing this article) you pay 5% when you ship your game. Until then it is free. Admittedly I’m not certain what they mean by 5%… 5% of what?!
- Supports VR
- Massive and Active Community
- Supports 2D, 3D, and Hybrid Games
- Fantastic Platform Support
- Unclear Subscription Model
- Not friendly when there is multiple hands in the pot
- Expensive source code licenses
Games: Ark: Survival Evolved | Dead Island 2 | Final Fantasy VII (Remake)
Cry Engine – ( https://www.cryengine.com/ )
This one is another heavy hitter. Known for being a power-house when it comes to graphics. The subscription model though is a tad expensive, Ranging from 50-150 a month. They do, however, have an Indie Developer program where they give grants to Indie Developers who are doing great things with their system. They have also said with CryEngine V they will switch to a “pay what you want” model to make the engine more available
- Known for having a fantastic audio system built into the engine
- Advanced weather controls and Lighting
- C# Integration
- Primarily used for FPS, difficult to make anything else
- Very steep learning curve
Games: Evolve | Snipe: Ghost Warrior 3 | Ryse: Son of Rome
Unity – ( https://unity3d.com/ )
On to the Unity Engine, this is the one I have had the most experience with. As I have admitted I am no expert but this platform has a great community, tutorials, and is very user friendly. With that being said this engine is no chump. It has produced some beautiful and memorable games. Their cost model to me is one of their biggest selling points, they have revenue caps, so the more you make the more you pay for the engine (there is a max), with some very respectable thresholds.
- Indie version is free
- Easy script integration
- Collision detection is made easy without all that need for math
- Huge program (50+ Gigs)
- Source Code unavailable
- Can feel limited for bigger team unless paid for
Games: Recore | Firewatch | Pokemon Go
There is a lot of other engines out there. So I’m going to list a few and the game they made. You can make a decision based on the engines expertise which is best suited for you.
Hero Engine: Star Wars: The Old Republic (SWTOR) | Elder Scrolls Online
RAGE Engine: GTA:V | Red Dead Redemption
Avalanche Engine: Just Cause Series | Mad Max
Frostbite: Battlefield Series | Need for Speed | Mass Effect: Andromeda
Source Engine: Left 4 Dead Series | Titanfall Series | Half Life Series | Vampire: The Masquerade – Bloodlines
Disclaimer: I get not kick back or reimbursement of any kind from the links. They are the property of their respect owners. I have shared links as to give you information and get you started on your way. ** All photos are sourced from free sites, credit to photographers are not required but I feel they should receive credit